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- :Non-Weapon_Skills
-
- NL = Non-Leveled skill. By buying this with 1 education point you are
- assumed to have all it has to offer. This skill is not normally
- rolled against.
-
- Agriculture (H)
- Alchemy (I) [ALCHEMY.#01]
- Alertness* (I)
- Ancient History (I)
- Animal Handling (P)
- Animal Lore (H)
- Animal Noise (A)
- Animal training (I)
- Appraising (I)
- Armorer (H)
- Artistic Ability (P)
- Blacksmithing (H)
- Blind_fighting* (I)
- Bowyer/Fletcher (P)
- Brewing (H)
- Carpentry (P)
- Charioteering (P)
- CLimbing (P)
- Cobbling (P)
- Contortionist (P)
- Cooking (I)
- Dancing (P)
- Direction Sense (I)
- Disguise (A)
- Engineering (H)
- Etiquette (A)
- Fast-talking (A)
- Find/Remove/Set Traps(P)
- Fire-building (H)
- Fishing (H)
- Foraging (I)
- Forgery (P)
- Fortune Telling (I)
- Gaming/Gambling (I)
- Gem Craft (P)
- Glassblowing (P)
- Hand-to-Hand Combat (P)
- Heraldry (P)
- Herbalism (I)
- Hiding in Shadows (P)
- Hunting (I)
- Intimidation (A)
- Juggling (P)
- Jumping (P)
- Languages, Ancient (I)
- Baklunish(Human)
- Flan (human)
- Suloise (human)
- Terhalen (Elf)
- Languages, Modern (I)
- Demonstongue
- Dwarvish
- Elvish
- Faespeech
- Kasheen
- Oeridian (human)
- Orc
- Trade-Tongue(all)
- Wolfen
- Leatherworking (P)
- Lip Reading (I)
- Local History (I)
- Locksmithing/Picking (P)
- Magic : Blue (I)
- Magic : Ebon (I)
- Magic : Green (I)
- Magic : Orange (I)
- Magic : Purple (I)
- Magic : Red (I)
- Magic : Silver (I)
- Magic : Yellow (I)
- Martial Arts (P) [Martial.#01]
- Masseur (P)
- Meditation* (NL)
- Mining (H)
- Mountaineering (H)
- Musical Instrument (P)
- Navigation (I)
- Observation (I)
- Pocket Picking (P)
- Pole Vault (P)
- Pottery (H)
- Reading Lips (H)
- Reading/Writing (I)
- Religion (I)
- Riding, Airborne (P)
- Riding, Land-based (P)
- Rope Use (P)
- Running (P)
- Sagecraft (I)
- Sailing (P)
- Seamstress/Tailor (P)
- Set Snares (P)
- Sign Language (I)
- Singing (A)
- Skiing (P)
- Stealth (P)
- Stonemasonry (H)
- Survival, Forest (I)
- Survival, Desert (H)
- Swimming (P)
- Tantrics* (P)
- Tightrope Walking (P)
- Tracking (I)
- Trailing (I)
- Trapeze (P)
- Tumbling* (P)
- Ventriloquism (A)
- Voice Mimicry (A)
- Weaponsmithing (P)
- Weather Sense (I)
- Weaving (H)
- WheelWright (H)
- WoodCarving (P)
-
-
- :Alertness
- is used instead of a standard perception roll against
- INT for discovering approaching foes, hearing noises, etc.
-
- :Blind_Fighting
-
- This skill can ONLY be used by someone who has another
- weapon skill. It allows them to use that skill when
- blinded, in complete darkness, etc as if sighted upto
- their skill level in Blind fighting. If their blind fighting
- skill is HIGHER then the weapon skill normally is then they
- will be rolling ONLY against the weapon skill instead.
- (Lower skill is used basically of the two).
-
- :Meditation
- A non-leveled skill. This allows a mage to get twice the
- normal result from energy received from meditation.
-
- :Tantrics
-
- Besides its usage by mages, Tantrics can also be used for
- other things. It is used for attempts to seduce an NPC or
- (if by an NPC) a PC for romantic involvement. It will
- modify a reaction role if the character is trying to seduce
- or impress or seek assistance or employment etc al. A low
- appearance can be made up for by tantrics skill in many
- situations.
-
- :Tumbling
- Possession of this skill allows its usage when a character
- has been thrown, hurled or fallen any distance less than
- twenty feet. If successful then the character will land
- unharmed and 'on their feet'.
-
-